A series of different items I designed for Striker Zebra's mockup project! I wanted to experiment some more with item designs and try and make something unique, memorable and feel suited to the world Striker takes place in. This meant making variants for the two main characters in a way that felt suited to them and the type of animal they were.
This includes:
-Two pairs of health recovery icons unique for the designated player character.
-Three different glove variants for Striker. (Features slower gameplay focusing on his strength.)
-Three different gun/projectile variants for Dusty. (Features quicker-paced gameplay with easy to shoot bullets.)
-Three powerup boosts in the form of drinks. (Defence, Power and Speed respectively.)
-Three patches that grant the player with temporary abilities. (Representing an Extra Life, Counter-Attack and a Coin Magnet.)